Are you a musician, singer, or do you have dreams of being able to make your own music through music production?
Not sure where to start?
How much does FL Studio cost? You can get the most basic version of the program for $99, while the beefed-up FL Studio goes for $899 and includes a host of VSTs (only some of which, it should be noted, are cross-compatible with Mac). (.): FL Studio All Plugins Edition includes all FL Studio native format Image Line plugins offered for sale at the date of your purchase. This does not necessarily include plugins we release in future. When we release new plugins that are not included in your bundle, you will be able to purchase them (normally at a significant discount). Image-Line has just released the newest version of its Digital Audio Workstation FL Studio (Fruity Loops), and with it comes native Mac support for the first time since its creation in 1997. When I was exclusively a Mac user, I used Logic Pro (through Version 8) to write and produce what a friend called 'beep-boop robot rock'. Now on PCs, I took a flyer on FL Studio (over Ableton) after playing with the demo for a week or so. In general, I'm really happy in the FL environment. Seamless punch recording. Automatic take management. Support for pristine 24-bit/192kHz audio. Logic Pro makes it all easy to do — and undo. You can create projects with up to 1000 stereo or surround audio tracks and up to 1000 software instrument tracks, and run hundreds of plug-ins. It’s all you need to complete any project. Download FL Studio 20 20.1.2.210 for Mac from our website for free. The actual developer of this software for Mac is Image Line Software. This Mac download was checked by our built-in antivirus and was rated as malware free. The program lies within Audio & Video Tools, more precisely Music Production.
This guide is your one-stop place for learning how to set up your own home recording studio and get started making music.
Here’s what you will learn in this guide:
- How Much Does It Cost to Build a Home Studio?
- What Do You Need to Make a Recording Studio?
- How to Set Up a Recording Studio in Your Room?
- What is Acoustic Treatment? and How to Acoustically Treat a Room?
- How to Properly Arrange Your Desk and Room?
- What Recording Studio Software Do You Need?
- Some Bonus Content That Every Beginner Will Find Useful!
Starting out as a beginner, you may have various questions about home studio essentials, how to make a home studio, or even just how to record music at home.
Obviously the biggest concern for a lot people who want to make a DIY recording studio is the price.
How Much Does It Cost to Build a Recording Studio?
A good home studio can be built for around $3000 or $4000.
However, there’s no exact number.
This is something that heavily depends on your budget and the equipment you purchase.
If you’re looking to build a small recording studio, obviously the price will be lower.
What Do You Need for a Home Studio Setup?
Regardless of whether you want something more professional but still a simple home recording studio, or you just want to build a basic bedroom recording studio, the equipment you need remains the same.
I highly recommend you make a recording studio equipment list for things you plan to buy, and check items off of that list as you purchase them.
Below is a comprehensive list of ideal music production equipment for beginners.
1. A Computer
Any Mac or Windows computer with a powerful processor and at least 8GB of RAM is necessary.
2. An External Hard Drive or Solid State Drive
Most computers will run out of space quickly with music project files and plugins.
An external hard drive is a good place to store your projects and stay organized.
3. A Digital Audio Workstation, or DAW
This is recording studio software that you will use to make your music with.
Great options include Ableton Live (Mac and Windows), Logic Pro X (Mac), and FL Studio (Mac and Windows).
4. An Audio Interface
This item is what you plug microphones or instrument cables into in order to get your sound to go into your computer.
A great quality yet affordable option is the Focusrite Scarlett 2i4. For more information, make sure to check out our guide to the best budget audio interfaces for beginners and our list of most recommended audio interfaces this year.
5. Headphones
A high quality pair of headphones, like the Audio Technica M20x, are necessary.
These are by far the best cheap studio headphones (under $50) on the market.
6. Studio Monitors
These can get expensive, but they’re even more necessary than headphones.
A decently cheap pair that works well for beginners is the KRK ROKIT.
We also have a special article on our website that covers best budget studio monitors under $200.
6.1. Studio Monitor Stands
You set your studio monitors on these to put them at the appropriate height so they’re at ear level with you.
7. A MIDI Keyboard
This is a keyboard that plugs into your computer and enables you to play virtual instruments in your DAW.
A very popular beginner model is the Akai MPK Mini MKII.
If you’re a serious piano player, however, you might want something with more keys or weighted keys, like the M-Audio Keystation 88 or the Novation Impulse 49.
8. A Microphone
If you plan on recording vocals or instruments like guitar or bass, you’ll need a microphone.
One of my favorites is the Rode NT2-A.
8.1. A Pop Filter
This is a screen that goes between your mouth and the microphone to prevent popping noises from when you say your “p” or “t” sounds.
8.2. A Reflection Filter
A reflection filter goes behind the microphone and works to prevent sound from going out farther into your recording studio room and bouncing off of walls.
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8.3. A Microphone Stand
This is self explanatory, it holds the microphone.
8.4. A Shock Mount
A shock mount stabilizes the microphone in the stand.
9. XLR Cables
These cables are what you’ll use to connect the microphone to the audio interface. Check out our special guide to learn why getting a high-quality XLR cable is important.
10. Instrument Cables
You’ll use these to plug a guitar or guitar amp into the audio interface.
11. A Desk
Make sure you choose one that’s big enough to hold the computer, monitors, MIDI keyboard, and audio interface.
12. A Chair
Find one that you’re comfortable sitting in for long periods of time in front of your computer.
13. Acoustic Panels, Diffuser Panels, and Bass Traps
These are one of the most important things you’ll need for a studio, as they directly affect the sound that you hear.
They can get pretty expensive but there are a few different companies that sell acoustic treatment packages with these items in them, which is usually cheaper than buying each piece separately.
Choosing a Room for Your Home Recording Studio
An ideal room for a recording studio is one that is big. The bigger the better.
This allows for more room for gear and musicians, but a bigger room also provides you with better sound.
Not only should you choose a big room, but you should also choose one that is quiet.
Things like cars, chirping birds, and other outside noises will pose a problem when you record if your room is not one of the quieter ones in your home.
How to Make a Recording Studio in Your Room?
- Take everything out of the room that you can. Clear up as much floor space as possible, and take down any paintings, posters, or anything else that is on the wall, and get rid of anything that vibrates.
- Set up your acoustic panels and bass traps.
- Arrange your desk/work area to your liking.
- Arrange the rest of your room as you see fit.
Acoustic Treatment for Home Studio
What are Room Acoustics?
Room acoustics are the way sound behaves in an enclosed space.
Acoustic treatment for a home studio, or any studio, is extremely important.
When sound comes out of a speaker, it bounces off of walls or any other objects in its path.
This results in an inaccurate representation of the sound you hear coming out of your monitors, which will directly affect your final mix.
There are three items that you will need for acoustic treatment:
1. Acoustic Panels
– these absorb the mid and high frequencies.
Make sure you get acoustic panels that are 3-4 inches thick, or more.
Panels that are 1-2 inches thick won’t have enough substance to really make an impact on your room.
2. Bass Traps
– these absorb the bass frequencies, but most are porous enough to also absorb mid and high frequencies.
3. Diffusers
– these reflect sound and cause it to spread to different areas of the room.
How to Acoustically Treat a Room?
- Analyze your bare room for how much absorption and diffusion you already have.
- Mount absorption panels, diffuser panels, and bass traps based on your analysis.
Once you’ve removed everything that you can from your room, it’s time to figure out what you’ll need to do as far as acoustic treatment goes.
Walk around your room, stand in as many areas as you can. Yell, clap, talk, sing, make noise.
Listen carefully to how to sound travels and what it sounds like to you.
You could get one of two outcomes (worst case and best case, respectively), but you’ll probably have a mix of both:
- A metallic ringing sound that is harsh and unpleasant to listen to (usually occurs if your room is small and square-shaped).
- A mid to large reverb that is pleasant to the ear (usually in large rooms with diffusive objects).
Depending on your harsh-to-pleasant reverb ratio, you’ll need to add the correct amount of acoustic panels and diffusers.
- If you have more of outcome #1: you need more absorption (more acoustic panels).
- If you have more of outcome #2: you need less absorption.
Most medium to large sized recording studio rooms don’t need diffusion panels, so you likely will need acoustic panels and bass traps, but you can always experiment with diffusion panels and see if they improve your sound.
Exception 1: A Bedroom Studio
If you’re making a budget recording studio in a small bedroom, it’ll probably already have a fair amount of absorption with all of the items in it.
To manage any extra potential sound issues, a few bass traps should be okay to absorb bass frequencies, which are usually more problematic in small recording studios.
A bedroom studio isn’t ideal because of the low ceilings and small room size, but if that’s all you have to work with, you can still make do.
Exception 2: A Studio Where You Need a Flat Sound for Recording Vocals
If you’re on a small budget, you probably won’t have the money to make a whole vocal recording booth.
If you also plan to use reverb plugins, natural room reverb can cause problems.
In this case, you will need your room to sound drier (less natural reverb).
Having an extra dead/flat/dry room will affect the sound accuracy that comes out of your monitors.
With this trade-off, you’ll probably have to mix mainly with headphones.
The drier you need your room to be, the more absorption panels you’ll need.
Where to Place Acoustic Panels, Diffusers, and Bass Traps?
- Acoustic panels: on the walls; make sure they’re staggered (panel, skip one, panel, skip one, etc).
- Diffusers: on the walls, also staggered.
- Bass traps: in the corners of the walls and where the walls meet.
How to Hang Acoustic Panels, Diffusers, and Bass Traps?
You can purchase specific mounting/hanging hardware for acoustic panels, diffusers, and bass traps.
Audimute has some really reliable acoustic treatment mounting hardware.
Home Recording Studio Design: How to Arrange Your Desk and Room?
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The Desk
The general idea of how a desk should be arranged is that the computer is in the center and the studio monitors are on either side of it at ear level.
Everything else should just be laid out in a way that is easiest for you to access each piece of equipment.
Some people use multiple desks, some use just one. Whatever works best for you should be fine.
The Room
Your desk will obviously be the most important part of the room.
Ideally, setting your desk up fairly close to a wall is best, so that the sound from your monitors has a good distance to travel before reflecting off of the opposite wall (or being absorbed by acoustic panels).
As for microphone placement, make sure your microphone is a good distance away from the desk in order to avoid picking up the sound of the computer fan.
If you have a guitar amp in the room, make sure it’s also away from the microphone to prevent any interference from the electromagnetic waves that the amp gives off.
Keep in mind whether you’ll be recording and making music by yourself or if you’ll be doing it with other people as well, as this will affect your decision on where to place things in your studio.
Keep watch for some future blog posts on further recording studio ideas and design.
Recording Studio Software: DAWs, Effects Plugins, and Virtual Instruments
DAWs
As far as recording studio software goes, digital audio workstations, or DAWs, are where all the magic happens.
It’s where you record your tracks, mix, and master.
Some DAWs are better for certain genres, some are good for pretty much anything.
Since you’ll be spending pretty much all of your time in a DAW, make sure you find one that suits your needs.
Keep in mind that all of these DAWs have a learning curve.
Some popular DAWs include:
- Pro Tools by Avid (A big industry standard, great for most genres)
- FL Studio by Image Line (Best for electronic and hip hop music)
- Live by Ableton (Extremely versatile, great for any genre, but excels in electronic and hip hop)
- Logic Pro X by Apple (Good for most genres)
- Cubase by Steinberg (Good for electronic and hip hop music)
- Reason (Has a very analog look to it, very straightforward)
- Cakewalk by Sonar (Lots of built in instruments, good for any genre)
- Studio One by PreSonus (Kind of a mix between Logic, Cakewalk, and FL Studio)
- Samplitude by MAGIX (A good basic DAW)
If you’re on a really tight budget, there’s a decent DAW called Reaper, which has a free trial.
Once the free trial ends, a notification box pops up every time Reaper is started up, asking you to buy the full version.
However, it only stays up for 5 seconds and then you can continue using Reaper and all of its features.
So if you don’t mind the pop up window at the start, Reaper will do.
Effects Plugins
What are plugins?
Plugins are software devices that manipulate how an audio signal sounds.
What are plugins for?
Plugins are for composing, recording, and manipulating how audio sounds.
Types of effects plugins include:
- Time-based effects (Reverb, delay, echo)
- Spectral effects (EQ, panning)
- Modulation effects (Flanger, phaser, tremolo, chorus)
- Dynamic effects (Compression, distortion)
- Filters
To use an effect plugin, add it to the track of your choice in your DAW, and tailor the settings to your liking.
The order you put your effects in will change up the sound.
Some of the industry standard plugins are sold by Waves, Universal Audio, and FabFilter, although there are also plenty of less expensive (and free) plugins out there.
Most DAWs come with stock effects as well.
Virtual Instruments
Virtual instruments are exactly what they sound like: instruments that you can play on your computer, in your DAW (or sometimes without a DAW if the instrument has a standalone version).
There are virtual guitars, pianos, synthesizers, brass instruments, percussive instruments, strings… pretty much anything you can imagine.
Virtual instruments are a lot like plugins in the sense that you add them into the effects chain of individual tracks in your DAW.
You can purchase virtual instruments online; there are plenty of websites that have extremely realistic instruments including 8DIO, Native Instruments, and Spectrasonics.
Some popular virtual instruments include:
- Omnisphere (by Spectrasonics)
- Trilian (by Spectrasonics)
- Keyscape (by Spectrasonics)
- Massive (by Native Instruments)
- Nexus (by reFX)
- Serum (by Xfer Records)
Recording Methods
- Microphone to audio interface
- Amp or instrument plugged directly into audio interface
- Mic’d amp or instrument to audio interface
- MIDI keyboard directly to DAW
Important Concepts and Terms to Remember
- Mixing: combining different instruments into channels and using audio effects to process them.
- Stereo: a two-channel audio signal.
- Mono: a one-channel audio signal.
- Clipping: a form of waveform distortion caused when a digital system or amplifier is pushed past its maximum limits.
- Gain staging: making sure the level of each instrument going into the signal chain is relatively the same as when it comes out of the signal chain.
- Signal/effects chain: the path an audio source goes through to reach the master output track on your computer.
- Headroom: how much volume you have before the master track starts to clip.
- Leveling: balancing the volumes of each track.
- EQ: a hardware or software effect that allows specific frequencies to be increased or decreased.
- High pass filter: an EQ curve allowing all the high frequencies to pass through.
- Low pass filter: an EQ curve allowing all the low frequencies to pass through.
- Panning: the distribution of a sound in a stereo sound field.
- Compression: a hardware or software effect that reduces the volume of a waveform when it reaches a certain level in volume.
- Reverb: the effect produced after sounds bounce off of different objects.
- Delay: a hardware or software plugin that delays when audio is played through it.
- Saturation: a subtle form of distortion that is pleasing to the ears.
- Distortion: an audio effect that creates a (potentially unwanted) fuzzy sound.
- Stereo imaging: refers to space in a mix.
- Sidechaining/sidechain compression: compression that is triggered by another source of audio.
- Automation: input information that can be used to control specific parameters of different effects.
The Whole Production Process
If you’re looking to be hands on in the complete production of a song, from its very start to the very end of it, this is basically how a generic production process would go if you were to break it down in an organized fashion:
- Composing
- Recording
- Editing
- Arranging
- Mixing
- Mastering
Composing
In the composition stage, you would write your lyrics, music, etc, and basically come up with all the melodies and riffs.
For a lot of people, composing happens throughout the creation of a track, not just a pre-recording thing.
Recording
Obviously in this stage, you would record your instruments, vocals, and anything else you might want to put in the track that would need to be recorded.
This also includes writing in MIDI with virtual instruments if you choose to use them.
Editing
Editing your tracks is basically cutting out unnecessary areas of silence, correcting pitch, crossfading audio clips, moving clips to the correct start times, etc.
Arranging
Arranging a song is a structural thing. If you’ve already figured out what parts you want in your verse, chorus, etc, it shouldn’t be too much of a lengthy process.
Arranging is simply dragging each instrument recording into its proper place in the song.
Mixing
Mixing is quite possibly the lengthiest part of making a song, especially for a beginner.
Here you would add effects, level your tracks, add automation, and things of that nature.
Mastering
I don’t recommend that you master your own songs, but if you really want to, mastering is where you would finish up the track by setting its volume to the industry standard volume level, and if needed, add some very slight EQ, compression, or stereo imaging.
How to Record Music?
Each DAW is a little different, but if you need a quick rundown of the basic concept of recording, here’s how it’s done:
- Once you’ve got your microphone, MIDI keyboard, guitar amplifier, or other instrument set up and ready to record, create a new track in your DAW. Make sure the input is set to whatever input you’re using, whether it be a MIDI input or an input on your audio interface.
- Arm the track for recording. There is a button, either in the mixer or on the track settings, that enables the audio signal to go to it. Click this button and play or sing a little to make sure the audio signal is going to the track. If it’s not, check your input settings again and make sure your equipment is properly connected.
- Set your recording volume. Make sure the audio isn’t going above 0db on the track meter. Personally, I would make sure the audio signal is peaking at -10db.
- Hit the “record” button in the DAW, and begin playing.
- Hit the “stop” or “record” button again to stop recording.
How Exactly Do You Mix a Song?
So many people ask this, especially beginners. The correct answer is something that you might not want to hear: there is no hard and fast way to mix a song.
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EQ and compression settings that might work for a guitar in a rock song won’t work for a piano in a jazz song, what might work for a Fender guitar might not work for a Gibson guitar.
Every instrument is different, so mixing really relies on your ear.
Developing an ear for mixing can take a while, but don’t fret! Everyone has been a beginner.
A Basic Effects Chain Example
Since mixing primarily has to do with effects, here is a very basic example of how you might set up an effects chain.
With a virtual instrument:
Virtual instrument > EQ > compressor > reverb/other effects
Without a virtual instrument:
EQ > compressor > reverb/other effects
Now, all this being said, there are some general guidelines that may help you along the way. Here are a few tips.
Look out for future articles on more in-depth mixing.
1. Get Rid of Any Unnecessary Frequencies When EQing
For example, if you’re using a bass sound that has virtually no high frequencies, you can EQ the rest of the high frequencies out of the instrument, as they’ll just take up space in the frequency spectrum and make it harder for genuine high frequency instruments to be heard in the mix.
2. Use an Effect Only If You Feel Like the Track Would Benefit From It
If you feel that a guitar recording is even enough in volume, don’t slap a compressor on the effects chain unless you think the guitar would sound better with a compressor.
3. Experiment
Take risks and experiment with your plugins to see what sort of sounds you can get.
Do crazy things with them. Eventually you’ll find something that works.
4. Mix At a Low Volume
Mixing at low volumes helps your ears to not get fatigued, and if you mix low, you’ll have plenty of headroom for when you master your track.
5. Don’t Spend Hours At a Time Mixing
This goes hand in hand with the previous tip.
The longer you spend mixing, playing your song over and over again, the more fatigued your ears will become, and it’ll be harder and harder for you to point out issues in your mix.
Mix for shorter amounts of time, like 30 minutes to an hour, and then take a rest and come back to it a few hours later or even the next day.
How to Get That “Professional” Sound?
I hate to break it to you, but the only way you’ll get to the point where you’re making music at a professional sounding level is by practicing, practicing, and more practicing.
These things take time.
As you develop your ear and become more educated, you’ll be able to pick out things in your songs that don’t sound good a lot easier.
Resources and Different Ways You Can Improve
Resources
YouTube
When I was first starting out, I watched a ton of videos on home recording studios, how to acoustically treat a room, the best gear to buy, how to mix and master… everything.
This helped me get a good base to start with and helped me get familiar with the basics. Some great channels are Pensado’s Place and In The Mix. If you’re a hip hop artist or producer, Internet Money has some good videos.
Reddit and Other Forums
Reddit was another helpful place for me once I started actually making songs.
There are several subreddits related to hip hop production, audio engineer, mixing, mastering, etc, where you can post your songs and get feedback from other people who may very well have a more developed ear and more experience than you.
This might’ve been the most helpful for me once I started making music.
It was very direct and people were able to point out things that could use improvement in regards to how things were mixed.
Aside from Reddit, just any music production forum was helpful to me.
Articles and Guides
Guides similar to this one, and plenty of articles written by more experienced producers gave me more knowledge and tips that people on forums didn’t or couldn’t give to me.
Most guides that I’ve come across cost money if you really want to learn a lot.
Internet Money has a good one for hip hop producers.
Articles usually address more specific problems that one might have in a mix, and some people write articles where they analyze someone’s mix and explain where the issues are and how to fix those issues.
It can give you a lot of insight if you don’t have a very well-developed ear yet.
Books
Sure, books are a little old school, but there are so many great books on acoustic treatment for different rooms, setting up a home studio, recording, mixing, and mastering.
Most of the books I’ve found are a lot cheaper than the guides that are being sold online by producers, and they’ve got a plethora of information.
Amazon has a really nice selection of these books, and most of them can be digitally downloaded.
Ways You Can Improve
Keep Learning
Knowledge is key here. The more you know about EQ, compression, how audio travels through a room, what your plugins do, the quicker you’ll be able to make music that you’re satisfied with because you’ll know how to achieve the sound you’re trying to get.
Whether you learn by reading articles or guides, watching videos, or by experimenting, don’t stop learning.
There is always room for more information.
Make Music Every Day
Even if it’s just an 8 bar tune, the more familiar you get with your DAW, plugins, virtual instruments, recording, mixing, etc, the quicker you will improve.
Ask for Feedback
Get feedback from as many other musicians, singers, producers, engineers, etc, as you can.
People with a more developed ear for recording, mixing, and composing will all be able to point out areas where your songs could sound better or where you could do things differently to help your process go even smoother.
Get a Mentor
Find someone who could give you a steady amount of feedback and maybe even go over your recording and mixing sessions with you in person or over Skype, either for free or paid.
Having more direct information at your disposal can save you a lot of time, and you’re more likely to learn a bunch of different tips and tricks that others might be hesitant to give out.
Having someone showing you what’s wrong can really be helpful when you’re stuck and not sure what the issue is, but don’t get too reliant on others to fix your problems.
The original version of FruityLoops (FL, for short) was developed for Image Line by Didier Dambrin in 1997. It was officially released a year later while it was still, reportedly, essentially only a MIDI drum machine.
Now, for those of who-who are awake and preferably sitting the right way, a MIDI drum machine is an electronic tool that creates percussion and rhythms. Drum machines create artificial percussion lines digitally in the absence of an actual drummer, and modern versions can create interesting-sounding and unique mixes on the fly.
Most drum machines even allow users to program their own types of types of rhythms - slow, fast, medium, staccato, etc. - as well as other sounds or prerecorded samples can. These machines significantly influenced the music of the 1980’s and popular artist such as Peter Gabriel, Fleetwood Mac, Prince, and Stevie Wonder have reportedly used them.
Drum Machines, DAWs, and, Finally, FL Studio for Mac
The drum machine soon evolved to become a software version that could be downloaded for home and personal computer, but, before it could get there, the technology had to undergo one more transformation. The digital audio workstation (DAW) is an electronic device used for recording sound, editing it, and producing complex audio files. Essentially it is a computer and soundboard the is pre-programmed with sound manipulating software.
More advanced than a drum machine, DAWs could be rolled out in a number of configurations, but most had a central sound interface and mixing station attached to the core percussion unit. The idea, of course, was that all of the sound recording and post-production work could take place all in one machine.
Today, DAW hardware is still used in professional studios for the production and recording of music, speech, pre-recorded radio, books-on-tape, and television. But, for the home user, DJ, and casual musician a DAW usually refers to computer software for laptops, PCs, Macs, and even mobile devices, with FL Studio being one of the most well-known.
FL Studio, though, has undergone a number of updates since its introduction 20 years ago, and, on]Ma 22nd of this year it even introduced a native MacOS-compatible version. FL Studio 20 includes many items that the Mac Beta version did not, including support for time signatures, freezing for clips (to allow for processing in the background), new recording options, a smoother workflow, and the ability to have more than one project going at a time.
This long-awaited release came after the application made is original Mac-friendly debut in 2013. But, at that time, the reception was cool at best, reportedly due to errors in the programing language, Delphi, which needed to be completely overhauld to support the 64-bit MacOS running environment.
Download FL Studio for Mac From the Image Line Website
The upshot, though, was that, after the long wait, your FL Studio license would cover the software versions for both your Mac and Windows machines. Moreover, if you owned a license for the PC variety, you could download the Mac version for no additional charge, and projects were now completely compatible with both operating systems, despite third-party add-ons.
You can get the most basic “fruity” version of FL Studio for Mac or PC for $99 on the company’s website, while the pimped out, full version goes for $899 and includes all of the instruments, a boatload of plug-ins, and music samples galore.
Offering the ability to effortlessly migrate projects between PC and Mac with one license is no paltry thing, and it only improves what was an already intuitive and easy to use editing layout. Plus, the list of features tops what you would find in many DAWS that cost twice as much. So, let’s have a closer look at what FL Studio for Mac really offers.
- Time signatures support.
- Adjust the number of measures in a bar for proper viewing.
- Clip consolidation for easy viewing
- Playlist arrangements and menu for multiple projects.
- Picker panel with queued up audio clips.
- Plugin delay compensation to help support mixer sends.
- New and Improved mixer menu with FX slots
- Continuous adjustment while you roll the mouse wheel over the time icon or latency display.
- Updated Toolbar
- Graph Editor displays note velocity, pitch, pan, etc.
- Sampler Channels offer precomputed effects on the fly.
Clearly, version 20 is a beast of an update regardless of the fact that the software now offers support for MacOS. And, with support is for both VST and AU plugins as well as third-party plugins, the Mac version is as robust as the legacy version, but you will also get Image-Lines's lifetime updates plan, which, in an of itself, might be a sound reason to jump aboard the fruity loops bandwagon.
Now, as if all of those reasons were not enough to convince you to download FL Studio for Mac, the fact that you can download it for free might just seal the deal. That’s right! Get a free, non-time restricted version of FL Studio from the Image Line download page and try the software out for as long as you like.
The trial version is a complete version of FL Studio 20, and, albeit with some crucial limitations, you’ll have access to all of the plug-ins and features we talked about here. Plus, when you do decide to buy, there is no need to reinstall. Simply download the registration code, and, boom, you are in.
FL Studio Plug-Ins and Third Party Software
Much like Mac’s proprietary Final Cut, when you purchase FL Studio for Mac, you’ll have access to many plug-ins and the option to download and install a vast array of third-party software. Of course, you can buy many of these a la carte off from the Image Line website, but let's take a look at a few in order to see what you are actually getting when you buy the premium version of FL Studio for Mac.
- FX Bundle
- Gol’s Bundle
- Maxx Bundle
- Synth Bundle
- Value Bundle
Keep in mind that Image line is offering FL Studio with all bundles for $899.00, while they estimate the value of their software bundles to be at $707.50. If you factor in a lifetime of updates, you are in for deep discounts indeed, although, curiously, we noted that if you buy the 99 dollar version and then add in the $708 dollars (rounding up) of plug-ins afterward, it will only cost $808.
We guess that may be where the audio recording feature comes in? Nevertheless, there still seems to be some added value there, and, plus the addition of third-party software makes the FL Studio product even more robust. Again, this alternative software are available at a la carte from the Image Line website and are not included in any of the FL Studio for Mac bundles.
Regarding third-party software, Image-Line has created an extensive links page with resources that include a Knowledge Base, a FL Studio Help Page, YouTube Videos, a Song Exchange, and content libraries. Find topics like Sample Fusion, where you can download a vast number of free samples, FPC kits, and FL Keys libraries, and you will also enjoy links to recognized partners which include the following:
- KVR, a site for plugin reviews, news, and links to plugins
- ASIO4ALL - a site offering 3rd-party device drivers for device troubleshooting.
- The Freesound Project - one of the world’s largest databases containing Creative Commons licensed sounds.
- LibriVox - a site full of public domain recordings and modulations.
Please note, though, that in order access many of these resources, you must first create an account here. Upon successful login, you can read posts, download files, access the knowledge base and even post in the forum.
FL Studio for Mac Wrap-up
After hearing about the history, the cross-compatibility, the added value, the resources, and the intuitive, user-friendly design, you might still be on the fence about FL Studio, and, to be fair, there are competitors out there.
However, consider that FL Studio also offers mobile versions of their software for editing on the go on your iPad or Android device. And the mobile version doesn’t skimp on features, either. You can use high-quality synthesizers and samples, the Step Sequencer, for fast percussion programming, and Touch Controllers with configurable virtual piano-keyboard and drum pads.
Plus, you will get all of the MIDI controls, the ability to live record sound, and a high-performance audio engine with a mixer and effects, like Auto Ducker, Piano Roll, Chorus, Limiter, Compressor, Distortion, Equalizer, Reverb, Flanger, and more.
Moreover, you’ll be able to export formats like WAV, MP3, and AAC, as well as sync to compatible devices and share with variously sized screens. So what are you waiting for? Go ahead and download FL studio for Mac today.